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 Post subject: Re: Mare Nostrum Fight Night
PostPosted: Fri Jul 11, 2008 7:44 am 
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Joined: Mon Aug 27, 2007 8:11 pm
Posts: 1262
It was fun last night but a little empty. But hanging with my homies is always fun.


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 Post subject: Re: Mare Nostrum Fight Night
PostPosted: Fri Jul 11, 2008 9:15 am 
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Joined: Thu Feb 14, 2008 12:26 pm
Posts: 852
Location: Charlotte, NC
I had company last night :cry: . I'll see you guys 2night :P

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RO-Funfzig Stuck
"Casualties many; Percentage of dead not known; Combat efficiency; Welcome to [50pc.]"


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 Post subject: Re: Mare Nostrum Fight Night
PostPosted: Fri Jul 25, 2008 8:05 pm 
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Joined: Thu Feb 14, 2008 12:26 pm
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Location: Charlotte, NC
Had a good time on MN last night, but what can we do to get more people on ? How can we promote our fight better? I like MN but I would like it better if we had a full server :mrgreen:

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 Post subject: Re: Mare Nostrum Fight Night
PostPosted: Fri Jul 25, 2008 8:31 pm 
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Joined: Wed May 21, 2008 1:07 pm
Posts: 631
Location: Madison, CT
Headshot give it about 2 weeks, and it will pick up for sure. The 1.3 release with tanks is coming in August sometime for sure. I am certain :wink:

I do my best to promote it on websites, but if everyone else would do the same that would help. Also maybe we can get the MN team to put it on the schedule for when you join their steam group so it pops up reminding people. I'll talk to Sam.

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 Post subject: Re: Mare Nostrum Fight Night
PostPosted: Fri Oct 24, 2008 12:33 pm 
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Joined: Thu Feb 14, 2008 12:26 pm
Posts: 852
Location: Charlotte, NC
Good turn out last night had a great time! MN is coming around :twisted:

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RO-Funfzig Stuck
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 Post subject: Re: Mare Nostrum Fight Night
PostPosted: Fri Oct 24, 2008 12:47 pm 
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Joined: Sun Jan 13, 2008 11:56 pm
Posts: 1482
Location: Northern Virginia (next to D. C.)
The fuller matches make for larger piles of enemy around headshot's position

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 Post subject: Re: Mare Nostrum Fight Night
PostPosted: Fri Oct 24, 2008 2:17 pm 
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Joined: Mon Oct 29, 2007 1:00 pm
Posts: 1262
Location: Westchester, NY - USA
Head Shot wrote:
Had a good time on MN last night, but what can we do to get more people on ? How can we promote our fight better? I like MN but I would like it better if we had a full server :mrgreen:


I propose the following:

We all see a different hooker every night (maybe for us older guys - once a week) and while performing the tonsil pole dance we expound upon the virtues
of RO and MN. She's (or He in the case of Dr. No and Germ) are bound to spread the word and fairly quickly I'd imagine.

:D :D :D

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 Post subject: Re: Mare Nostrum Fight Night
PostPosted: Fri Oct 24, 2008 3:04 pm 
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Joined: Sun Jan 13, 2008 11:56 pm
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Location: Northern Virginia (next to D. C.)
I'm willing to do my part!

Puppy - that was excellent tank driving last night. We should have been toast in that little tank - but got in some kills and damage anyway before the hammer dropped.

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 Post subject: Re: Mare Nostrum Fight Night
PostPosted: Sun Apr 04, 2010 3:15 pm 
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Joined: Thu Nov 01, 2007 12:00 pm
Posts: 1708
Location: Waterproof
There is some interest in the RO community about getting a NA fightnite for MN going again.
The last fight night was this past Friday.

This Friday (April 9, 2010) there is another scheduled for 9pm EST. Join up if/when you can....

Join the Steamgroup:
http://steamcommunity.com/groups/MNNights


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 Post subject: Re: Mare Nostrum Fight Night
PostPosted: Thu Jun 03, 2010 4:04 pm 
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Joined: Mon Dec 17, 2007 10:05 am
Posts: 194
Location: kingston NEW YORK
mare nostrum? forgot all about it. anything to escape the dh monopoly that 29th has.----whats wrong with dh that u guys hate it so bad?

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 Post subject: Re: Mare Nostrum Fight Night
PostPosted: Thu Jun 03, 2010 4:05 pm 
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Joined: Mon Dec 17, 2007 10:05 am
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Location: kingston NEW YORK
oh yeah,.. the 29th monopoly.

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 Post subject: Re: Mare Nostrum Fight Night
PostPosted: Thu Jun 03, 2010 4:36 pm 
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Joined: Sat Oct 27, 2007 10:44 pm
Posts: 330
Location: South Bend, Indiana
Who said anything about hating DH?

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